# Entity An `Entity` object is the abstraction of everything that requires physics simulation (except for rendering) in a scene. This covers rigid-bodied or deformable objects, liquid, etc., simulated with different physics solvers such as MPM, PBD, etc. ```{toctree} rigid_entity/index avatar_entity/index mpm_entity fem_entity pbd_entity/index sph_entity drone_entity hybrid_entity emitter ```