# Options An `Options` object is a group of parameters for setting a specific component in the scene. :::{tip} We build multiple classes based on this concept throughout Genesis, such as `gs.options.SimOptions`, `gs.morphs`, `gs.renderers`, `gs.surfaces`, and `gs.textures`. Note that many of them, although inheriting from `Options`, are accessible directly under the `gs` namespace for convenience. ::: ```{toctree} options simulator_coupler_and_solver_options/index morph/index renderer/index surface/index texture/index vis/index ```