gs.materials.Avatar#

class genesis.engine.materials.avatar.Avatar(rho=200.0, friction=None, needs_coup=True, coup_friction=0.1, coup_softness=0.002, coup_restitution=0.0, sdf_cell_size=0.005, sdf_min_res=32, sdf_max_res=128, gravity_compensation=0)[source]#

Bases: Rigid