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Section Navigation

  • Scene
    • Scene
    • Simulator
  • Entity
    • RigidEntity
      • RigidEntity
      • RigidLink
      • RigidJoint
      • RigidGeom
      • RigidVisGeom
    • AvatarEntity
      • AvatarEntity
      • AvatarLink
      • AvatarJoint
      • AvatarGeom
    • MPMEntity
    • FEMEntity
    • PBDEntity
      • PBDParticleEntity
      • PBDFreeParticleEntity
      • PBD2DEntity
      • PBD3DEntity
      • PBDTetEntity
    • SPHEntity
    • DroneEntity
    • HybridEntity
    • Emitter
  • Material
    • gs.materials.Rigid
    • gs.materials.Avatar
    • MPM
      • gs.materials.MPM.Elastic
      • gs.materials.MPM.ElastoPlastic
      • gs.materials.MPM.Liquid
      • gs.materials.MPM.Muscle
      • gs.materials.MPM.Sand
      • gs.materials.MPM.Snow
    • FEM
      • gs.materials.FEM.Elastic
      • gs.materials.FEM.Muscle
    • PBD
      • gs.materials.PBD.Elastic
      • gs.materials.PBD.Cloth
      • gs.materials.PBD.Liquid
      • gs.materials.PBD.Particle
    • SPH
      • gs.materials.SPH.Liquid
    • gs.materials.Hybrid
  • Sensor
    • Camera
  • Options
    • gs.options.Options
    • Simulator, Coupler & Solver Options
      • gs.options.SimOptions
      • gs.options.CouplerOptions
      • gs.options.ToolOptions
      • gs.options.RigidOptions
      • gs.options.AvatarOptions
      • gs.options.MPMOptions
      • gs.options.SPHOptions
      • gs.options.PBDOptions
      • gs.options.FEMOptions
      • gs.options.SFOptions
    • Morph
      • gs.morphs.Morph
      • Primitive
        • gs.morphs.Primitive
        • gs.morphs.Box
        • gs.morphs.Sphere
        • gs.morphs.Cylinder
        • gs.morphs.Plane
      • FileMorph
        • gs.morphs.FileMorph
        • gs.morphs.Mesh
        • gs.morphs.URDF
        • gs.morphs.MJCF
        • gs.morphs.Terrain
        • gs.morphs.Drone
    • Renderer
      • gs.renderers.Renderer
      • gs.renderers.Rasterizer
      • gs.renderers.RayTracer
      • gs.renderers.RayTracer
    • Surface
      • gs.surfaces.Surface
      • Plastic
        • gs.surfaces.Plastic
        • gs.surfaces.Rough
        • gs.surfaces.Smooth
        • gs.surfaces.Reflective
        • gs.surfaces.Collision
        • gs.surfaces.Default
      • Metal
        • gs.surfaces.Metal
        • gs.surfaces.Iron
        • gs.surfaces.Aluminium
        • gs.surfaces.Copper
        • gs.surfaces.Gold
      • Emission
        • gs.surfaces.Emission
      • Glass
        • gs.surfaces.Glass
        • gs.surfaces.Water
    • Texture
      • gs.textures.Texture
      • gs.textures.ColorTexture
      • gs.textures.ImageTexture
    • Viewer & Visualization
      • gs.options.ViewerOptions
      • gs.options.VisOptions
  • API Reference
  • Options
  • Morph

Morph#

A morph in Genesis is a hybrid concept, encapsulating both the geometry and pose information of an entity. By using different morphs, you can instantiate genesis entities from shape primitives, meshes, URDF, MJCF, Terrain, or soft robot description files.

  • gs.morphs.Morph
    • Morph
  • Primitive
    • gs.morphs.Primitive
    • gs.morphs.Box
    • gs.morphs.Sphere
    • gs.morphs.Cylinder
    • gs.morphs.Plane
  • FileMorph
    • gs.morphs.FileMorph
    • gs.morphs.Mesh
    • gs.morphs.URDF
    • gs.morphs.MJCF
    • gs.morphs.Terrain
    • gs.morphs.Drone

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