gs.surfaces.Collision#
- class genesis.options.surfaces.Collision(*, color: tuple = (0.5, 0.5, 0.5), opacity: float | None = None, roughness: float | None = None, metallic: float | None = None, emissive: tuple | None = None, ior: float | None = 1.0, opacity_texture: Texture | None = None, roughness_texture: Texture | None = None, metallic_texture: Texture | None = None, normal_texture: Texture | None = None, emissive_texture: Texture | None = None, default_roughness: float = 1.0, vis_mode: str | None = None, smooth: bool = True, double_sided: bool | None = None, cutoff: float = 180.0, normal_diff_clamp: float = 180.0, recon_backend: str = 'splashsurf', generate_foam: bool = False, foam_options: FoamOptions | None = None, diffuse_texture: Texture | None = None, specular_texture: Texture | None = None)[source]#
Bases:
PlasticDefault surface type for collision geometry with a grey color by default.